

Art direction is rather boring, and not as dark as Diablo I/II Obviously it's not Crysis/BF3 breakthrough gfx, but still feels very Blizzardish. I actually like graphics a lot, I was surprised that the game and physics looks so good. Graphics are kinda bad for today's games, but that isn't a huge deal to me Good thing (you have to identify rare/epic items tho) Yeah but you have also random events, which is good thing. You can customize skills - not much but still, and I think you will be able to do it more in the full game. I actually like that stats are automatically added, you can't fuck up your char by not knowing the game/mechanics too well. Unless, of course, you also believe this, this, this and this are shooter games with bigger emphasis put on different gameplay aspects.

No, they are rpg games shown from a first person perspective. Oh yeah, also this: Real-time 1st-person-perspective rpg's are basically fps games with a greater focus on character-development. It's almost as if the concepts of genres and "trying something different" are completely alien to you. because the developer just doesn't have much choice to do something in a different manner. Neither are these elements focus of games similar to pong, which are considered games for a casual gamer, doesn't change the fact that these games are pretty similar.

It's only fitting that you put jrpg's and Diablo in the same row, because on a lot of levels, they are the same: weak, combat driven derivatives that railroad you through a series of encounters, where the storyline is an excuse for grinding, character progress is not exposed by any literary means, only by improved statistics, NPC interaction is flat, linear and does not affect anything at all. Now that's odd, because when i think of rpg's, i think of games closely emulating the p&p experience in story development, character progression expressed via statistics and some experience counter, a set of rules governing the in-game world and it's inhabitants, being able to make meaningful choices and having to live on with their consequences.
